Got my dh to 192ilvl and looks like blizz aint gonna do anything to this class so im looking for new main. I was playing rogue as main but now i unlocked vulpera and i want to try something new. When Blizzard introduced Monks in Mists of Pandaria, the focus was on unique mechanics; Brewmasters had Shuffle/Stagger, Mistweavers had damage based and melee range healing, but Windwalkers lacked that uniqueness that brings people to the spec. This site uses Akismet to reduce spam. Now for what you probably clicked on this article to read (if you arent a Monk!) -Top Tier Burst AoE and a low CD Have not enough? In the Demon Hunter Specialization Abilities category. No one will judje you about switching to DH and forget about silly monk, but please don`t make us give up to, making treads like this. Blackout Kick is cast to use any excess Chi that isnt being used on the other abilities with cooldowns. Insane pressure + MS effect, even more mobility than DH and it can actually use all that mobility to heal.
WoW M+ Havoc Demon Hunter Guide 10.1.5 - METAsrc So it can vary from 76% AP per target to 114% AP per target. Using the Raidbots report of my Monk that I used to determine BPpM, I can look and see that of those 51.7 BPpM they are spread between 10 abilities; Blackout Kick, Fists of Fury, Flying Serpent Kick, Rising Sun Kick, Spinning Crane Kick, Tiger Palm, Touch of Death, Touch of Karma, Whirling Dragon Punch, and Storm, Earth, and Fire. It has nothing to do with my enjoyment of the spec.
Hotfixes: January 23, 2023 World of Warcraft - Blizzard News Thats your problem atm HDH is thrash atm. Like above, both abilities do very similar things, but in slightly different ways. Other than that its nice to play. I know usually these questions are opinion based per person but id like to get some outside thoughts on what you guys think would be a better choice for a long term character. However, current best talent choices for Havoc generally includes Trail of Ruin, which adds 53.6% AP to each cast of both Blade Dance and Death Sweep. zergnet.type = 'text/javascript'; zergnet.async = true; Havoc Demon Hunter Fury Warrior Arms Warrior Moderate Retribution Paladin Enhancement Shaman Windwalker Monk Survival Hunter Arms Warrior Death Knight Hard Feral Druid Rogue Ranged Easy Beast Mastery/Marksmanship Hunter Demonology Warlock Balance Druid Moderate Destruction/Affliction Warlock Elemental Shaman Mage Hard Windwalker and Havoc are both solid DPS specs atm and Brewmaster and Vengeance are both solid tank specs atm. Fists of Fury deals damage over 4 seconds reduced by haste; Eye Beam deals it over 2 seconds reduced by haste. Havoc, on the other hand, was received a lot better when it was introduced. how much DH is better than monk The baddest thing, this is this is monk site and our best theorycrafter is making this thread, like you tell us cmoon guys its time to give up they don`t care. If you take the above proportions of 1/10th and 1/24th then this adds roughly 510 DPS from Rising Sun Kick and 280 DPS from Fists of Fury for a theoretical total contribution from Blackout Kick of around 3,400 DPS. Even then its not too bad. Have too much Fury? -Great Mobility to deal with raid mechanics AND maintain uptime on targets (DKs dont even swap to robots on Grong anymore) If youre like me, youre probably absolutely ecstatic to have a new class to try out. Windwalkers operate on a dual-resource system where Energy regenerates over time, and you use Energy to create Chi which you use for your abilities. Newest Legion alpha build nerfs gold missions, water striders. You have to kite about 100% more than any other tank class to stay alive. Currently, Havoc and Windwalker benefit from what's referred to as "pooling" gameplay. This would bring Havocs total to 13 if you, for some reason, needed to press all those buttons. + 23. Havoc Demon Hunters are typically called simpler due to fewer buttons, but some may find the speed at which you have to press these buttons to be what makes things more difficult. Most raids should be fine having both a Windwalker and a Demon Hunter in their raids, as they still fit different damage niches. Just generate more. So the difference here isnt huge, and its really more philosophical; Tiger Palm is used less due to needed Energy regeneration, but generates more usable resources per cast, whereas Demons Bite is used more often but generates less usable resources per cast; Tiger Palm also has the added benefit of proccing Combo Breaker. Both UDK and havocDH are both very viable in PVP right now. Tier: B Key Rating: 166 Runs: 48922 Score: 17.1. Play it, enjoy it, but don` post this . We also use third-party cookies that help us analyze and understand how you use this website. Other direct comparisons are harder, but some of the areas that I want to look at, areas that I feel are important having played both specs, are resource management, how each spec actually performs their single target and multi-target, defensive abilities, sustained vs cooldown-dependent DPS, and non-DPS utility. So Ill be using the above comparisons to look at the actual numbers that each ability puts out between each spec. You also have the option to opt-out of these cookies. Havoc is massively ahead of Windwalker in M+, mostly due to burst AoE damage and utility. Once you factor in all of these you see that Blackout Kick has a pretty healthy lead on Chaos Strike and Annihilation when looking at damage per cast. Glory of the Dawn is very noticeable when using it because sometimes youll be left with one additional Chi that you may not have planned for. Fortunately monk in general is one of the most unpopular classes in the game, so it's not like Survival hunter in S3 and S4, where it has all the FotM rerollers and a lot of the hunter mains who can relatively easily jump over, and you literally see at least one hunter in every single key group in group finder. Sure, you got someone else willing to step up and take over for me? Tanking on a DK is much easier. As you can see with the information from the RaidBots, on my Monk with triple Open Palm Strikes does just shy of 8900 DPS with Fists of Fury alone; although its worth noting that about 40% of that comes from the Open Palm Strikes traits. Fists of Fury has a 24 second cooldown thats reduced by haste and the cooldown reduction from Blackout Kick; Eye Beam has a 30 second cooldown thats not reduced by haste, but is reduced by the Eyes of Rage Azerite trait. When looking at the historical data, theres a huge element of it that is caused by peoples perception of how easy a spec is to pick up and play. The first is that due to the differences in how many resources go into each spec, Havoc DHs Chaos Strike and Annihilation tend to be cast 2-3x as often as a Windwalker casts Blackout Kick. A: Great specs with great damage and a fair combination of utility and self-sustain. Blackout Kick costs 12.5%-20% of the Windwalkers maximum Chi compared to Chaos Strike costing roughly 33% of a Havocs maximum Fury. Then its time to chance main. I seriously cannot understand how anyone could choose a spamlet sperg class like DH. Only time I have to think as a ww rotationally is in aoe. If you look at the absolute best and worst a spec can do, in Single Target Windwalkers can have 8 abilities (Blackout Kick, Fists of Fury, Flying Serpent Kick, Rising Sun Kick,Tiger Palm, Touch of Death, Touch of Karma, and Storm, Earth, and Fire or Serenity) at the least and at least 14 at the absolute most (add in potentially Spinning Crane Kick, Whirling Dragon Punch, Fist of the White Tiger or Energizing Elixir, Rushing Jade Wind or Invoke Xuen, the White Tiger, Chi Wave or Chi Burst, and Reverse Harm). Demons Bite generates between 20 and 40 Fury depending on your talents, Blade Dance costs 15 to 35 Fury or less depending on your talents, Chaos Strike has a chance to refund half of its cost, Eye Beam is generally a Fury spender, but with the right talent becomes a big Fury generator, the frequently used talent Demon Blades takes Fury generation almost entirely out of your hands except for Felblade if youre using it, which has a chance to spontaneously reset its cooldown. So, looking at the Raidbots reports, the Havoc Demon Hunter is doing 2.9k more DPS with having to worry about pressing 4 less buttons. What separates them is all the extra stuff. The big bonus of Eye Beam currently comes in its ability to proc Chaotic Transformation and Furious Gaze, which are HUGE boosts to the Demon Hunters DPS, but difficult to quantify. This has become a core part of this ability, but it does have an adverse affect, since the more Chi you spend on Blackout Kick the more youll cast Rising Sun Kick and Fists of Fury which gives you less Chi to cast Blackout Kick. Hello everyone. If you press the wrong button as a Havoc, you barely notice because things are fast and mistakes arent punishing. Tiger Palm has no cooldown in theory but does need to wait on Energy regeneration, giving it an effective cooldown of 4-5 seconds, generates 30-40% of a Windwalkers usable resources, and deals about 5% of the Windwalkers single target damage. . While its important to look at HOW these specs do their things, its obviously important to look at HOW WELL these specs do their things. Please do not come here and speak about something you have no knowledge about, especially when on other forums your opinion is completely the opposite. Havoc Demon Hunter Spell Details. Lastly in Battle for Azeroth, Blackout Kick was given the ability to reduce the cooldown of Rising Sun Kick and Fists of Fury by 1 second per cast. That being said, if you know someone who wants to take over it all so I can go back to just focusing on myself and enjoying someone elses hard work, then have them reach out to me. Instead, they will excel at sustained cleave and the closer to three targets, the better. In 8.3 it gets a little bit simpler with the transition coming when 3 targets are present.
Soulbind Calculator - World of Warcraft - Wowhead If you want to be able to run off-roles as a tank or healer as your group needs, run monk. Fists of Fury has an 8 yard range, with a cone thats roughly 90 degrees in front of the player; Eye Beam has a 20 yard range, but with a cone thats only about 20-40 degrees in front of the player.
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