The same thing can be said about critical strike rating. PG-Noob 3 yr. ago But would the 2nd thing happen anyways? if you cant decide between 2 items sim it using the sim in the discord. The level difference is 3, so the raid boss has effectively 15 resistance to all schools against the level 70 caster. Any ideas? Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. There isnt gear ourltside banthok sash, few other pieces. Mists of Pandaria according to Ghostcrawler (Greg Street) because it is only necessary if the resistance mechanic exists, but resistance is going away also.[1]. And more damage makes the run shorter. As such, even if they miss a spell, or even two in a row, the debuff will not fall off. Are you using curse of elements for every cast and if not what is your spell penetration stat? This wiki contains inaccurate and out-of-date information. Shadow Focus increases your Hit rating with Shadow spells by 1% per point, while also reducing the Mana cost of Shadow spells by 2% per point. Bug? So More Spell Hit Rating is always valuable. This directly increases the damage you deal, because after all, a spell that misses its mark by a mile doesn't deal any damage. Shadow priests, however, are a DPS spec with utility, which should focus on both doing max possible damage and providing said utility. The variation you are seeing is likely because of buffs like Shadow protection or shadow resist auras. It is capable of a a great CC chains, has double silence and both classes have off-heals. In PvE, where only few mobs have resistances, especially with Curse of Elements active, spell penetration's value is situational at best. ago You also need 130 spell penetration. Shadow is great in Wrath. Shadow priests have several talents (when spec'd properly) that allow for lower hit rating necessary on gear so that we can itemize for other stats like haste and crit. Scan this QR code to download the app now. Right now in Molten Core, yes the fights are so incredibly short that your mana issues may not be 100% manifested yet. Spell Hit Rating: Shadow Priests, like all casters, need 16% spell hit rating to be considered, "capped." Shadow Focus reduces this number down to roughly 6% (Roughly 75 Spell Hit Rating) Spell Damage: Because 95% of our damage originates from casting spells, increasing our spell damage will further increase our damage output or DPS This entire guide is written from a raiding perspective and I'll try keeping everything as simple as possible. For a Level 80 Shaman: 45.91 Spell Critical Strike Rating = 1% Spell Critical Strike Chance; Elemental Fury increases the destruction damage of a critical strike from 150% to 200%. The health buff on ptr and the damage buff made sure that couldn't happen. Spell hit is primarily obtained from talents or gear that has hit rating. This concluding paragraph is actually taken from the shadowpriest guide on wowhead, and is actually listed as a strength to the class: The 16% are for mobs that are 3+ levels above your level. in Classic all priests are support. Spell penetration only works against targets with resistances, and will not reduce resistances below zero. Date: July 10, 2022 Expansion: WotLK Classic PvP Shadow Priest Talents, Builds & Glyphs Stat Priority Best Races Gems, Enchants & Consumables Rotation & Cooldowns Best Professions Best in Slot (BiS) & Pre-Raid Gear Best Arena Comps The following Stat Priority recommendations are a guideline for you to decide how you want to gear. So I've noticed in WOTLK optimizer doesn't take into account the proper hit cap but maybe I'm misunderstanding. Aside from that, he/she is also there to offheal when needed, and dispel and/or purge as needed. Ive been noticing a higher than normal amount of resists as well and I play smite priest (which there is no specific holy resist) so Ive just been assuming Im consistently being unlucky. On top of that, Shadow Priest get 3% from their Shadow Focus talent and another 3% from their Misery talent. A community for discussion of World of Warcraft Wrath of the Lich King Classic! For additional resistance due to level difference, spell penetration has no effect. Since neither of these fights have a challenging time requirement, stacking enough spell penetration to compliment the curses certainly isn't mandatory but will noticeably improve individual performance. Mobs 3+ levels above you, you have a (WHOPPING) 17% chance to miss, so 16% is the cap you want. Also, the ability to cheese padded numbers on meaningless fights such as Golemagg, Garr, etc should not confuse you as to the actual value of a spriest. They (finally) get an aoe spell, can pull reasonable damage, actually scale with haste and crit unlike TBC. Spells can get resisted in addition to missing. It would be tedious to do this for every item, so just hop on over to this thread on the www.shadowpriest.com forums where they've been so kind to already calculate the values for you. Spell hit is a combat attribute that increases a caster's chance to hit with spells. They bring the so-called holy weavers, priests who only take the very minimum of shadow talent points to obtain shadow weaving , do not take shadow form and are thus not shadow priests, and take the rest of talent points to help with their healing. Spell penetration cannot reduce a target's resistance below zero. 97 will often do for 'occasional' PvP. Back in WOTLK retail as an arena disc priest we needed to be hit and pen capped which was 5+% hit and 135 spell pen. For more details on this equation, see the resistance article. "Cap" means the most you can get. Shadow Priest DPS Stat Priority and Attributes - Wrath of the Lich King Classic - Guides - Wowhead Shadow Priest DPS Stat Priority and Attributes - Wrath of the Lich King Classic By Passionate Last Updated: 2022/08/11 Changelog Patch: 3.4.1 Table of Contents Rating: Guide Navigation Rating: Get Wowhead Premium $2 A Month Spell Critical Strike increases your chance to strike a critical hit with spells. Against targets with no resistance, it has no effect (and as such is wasted). How important is spell hit cap as of right now? World of Warcraft: Battle For Azeroth - Come One, Come All, Dev Watercooler Mists of Pandaria Stat Changes, Coffee With the Devs Mists of Pandaria Stat Changes, Do Not Sell or Share My Personal Information. Even with variance, thats 4.3X the average variance of 1% at cap. The Hungarfen in Heroic Underbog, for example, have some Nature Resistance that Spell Penetration is useful against, and the Greater Lava Spiders in Searing Gorge have some Fire Resistance. 19 comments Best Add a Comment Federal_Reporter_793 9 mo. haste simply lets us fit more mf in between mb cds. Guilds who follow your philosophy of a priest as a support class only do not bring shadow priests at all. Here are the best setups for you to play: 2vs2: Frost Mage/Shadow Priest - one of the strongest setups there is for this class. Their job is to heal, not do damage, and they just cast mind blast rank 1 on a timer to keep shadow weaving up. Yes, and you need far less spell hit for either of those functions. Therefore only 16% hit is needed, and the optimizer should only go for 6% hit on gear on a shadow priest. While 17% is necessary for all spell casting classes, Shadow priests as a class earns an additional 3% out of shadow focus and a further 3% out of misery . Spell Penetration does nothing for your traps. Because a Shadow Priest is a very Mana intensive Class, MP5 is one of the few ways a . need 17% spell cap (445 rating) shadow focus reduces by 3% 14% = 367rating Misery reduces another 3% 11% = 288 heroic presence another 1% (i have this option ticked) 10% = 262 However I dont think AMR is including the misery hit% because it tries to force a 14% hit cap. This is because the more spell power a player has the more damage their spells will do, meaning missing a spell or criting a spell is more impactful.. Heroic was Mechanar no so mobs in particular that resist. Typically you will not have Mana issues even without this talent, but in lower gear you may find yourself running out of mana. If you even read literally one sentence prior to what you quoted, you would have seen that I said: If this question is regarding end-game raiding. Hit Rating As with most damage dealers, Hit Rating is your top priority until you reach the hit cap. Shadowpriests are not there to off heal. Spriests can do respectable damage in dungeons, and shadow weaving is not there to buff warlock damage. Hit is by far one of the most important stats for PvP with casters requiring 5% to reach the cap. And pure damage is very important there. As you will be taking Shadow Focus you only require an additional 6% from gear. Powered by Discourse, best viewed with JavaScript enabled. The amount of hit rating that is required to reach the hit cap depends on the . What is a Shadow Priest? While Warlocks cant even pretend to try and get close to it, Mages could. Besides their damage, Shadow Priests bring in the following utility tools to their raid groups: 3% increased spell hit debuff (does not stack) - Misery This debuff was incredibly powerful in TBC, and though it has been reworked in WotLK, it's still very much an absolute must-have. Shadow Word: Pain, Psychic Scream) it isn't completely useless. Spirit Intellect Stat Explanations Hit Rating Hit rating is incredibly valuable due to the simple fact that it increases the odds of you landing the spells that you cast. Spell penetration typically is intended to help casters against players (PvP) who wear resistance gear or are buffed with extra resistance, such as Mark of the Wild. I have 17% hit which should be cap for PvE and I am not missing a single spell there in raids. You gain a 1% increased chance to hit with your spells for every 26.232 hit rating that you have. The spell resist check will be done as if the target only had 10 fire resistance. Pre- The Burning Crusade and patch 2.0 (the introduction of Misery and Vampiric Touch) a shadow priest was more of a novelty in a raid than a staple. I am missing. Any way . Melees also need to deal with expertise, whereas a caster does not. Spell penetration typically is intended to help casters against players (PvP) who wear resistance gear or are . - WoW Classic General Discussion - World of Warcraft Forums I read somewhere that the spell hit cap is 16% for casters. Additionally, spriests want to maximize their damage when solo farming as well. This leaves the Shadow Priest at needing 289 hit rating to cap, which is not much more than a melee needs, with the added . For more information, please see our Where your statement was answered before you posted, at least to me. there is a limit on the amount of DPS we can gain from hit rating, because a spell won't land twice if we only cast it once. They also get a nice mechanic absorb through dispersion, a very strong defensive cooldown. "Hit cap" does not mean "never resist" when it comes it spells. Basic Stats for Shadow Priests 1. Aside from that, he/she is also there to offheal when needed, and dispel and/or purge as needed. Shadow Priest Stat Priority in Wrath of the Lich King Hit Rating Spell Power Haste Rating Critical Strike Rating Spirit 2. If im not mistaken, even at hit cap theres still a chance to be resisted, albeit a minute one, 17% cap always remains 1% chance to resist so you gear for exactly 16%. On raid bosses the chance to miss a spell is 17% but you cannot lower it to less than 1%. It has been estimated that Rage Winterchill has approximately 200 Frost Resistance and that Supremus has approximately 200 Fire Resistance. 5/5 Shadow Focus + 6% = 16% hit cap. Paladins actually need no spell penetration since the Holy school of magic has no resistance at all, in PvP or otherwise. PvE - Player versus Environment PvP - Player versus Player DPS - Damage per second DOT - Damage over time VT - Vampiric Touch DP - Devouring Plague MB - Mindblast MF - Mindflay SW: P - Shadow word: pain SW: D - Shadow Word Death CD - Cooldown SP - Spellpower DMG - Damage BIS - Best in Slot ICC - Icecrown Citadel RS - Ruby Sanctum Contents: No matter how much spell penetration the caster has, his spell's resist check will always be done as if the target had 15 resistance. The formula for spell penetration is quite simple. I read somewhere that the spell hit cap is 16% for casters. As such, I believe your point is moot. Which puts their hit cap with talents at 11%. I was just wondering how important it is to try and aim for that because I feel like as of right now there's not too many gear with hit chance on it However, as all the hybrids in classic, the priest DPS spec pays the hybrid tax and as such, the spriest PVE DPS is underwhelming compared to the pure DPS classes such as a warlock. Tell me more please. Damage is damage. They are not waiting for the debuff to come close to expiring before they cast again. Spell penetration only works against targets with resistances, and will not reduce resistances below zero. Most of the time our shadow priest was in the melee dps group with the rogues and dps warriors so they could get the benefit of Vampiric Embrace. and our Problem is PvP. You can have capped Spell Hit but still have your Spells resisted. Mobs 2 levels above you, you have a 6% chance to miss, so 5% is the cap you want On this page we will discuss what abilities you have, what they are used for within the specialization, how they interact with each other and also with important cooldowns. Here, at least you came closer to answering his question, which is that for priests, you can get away with far less hit than the pure dps classes. In this guide I hope to cover the A-Z of shadow priests and all the tricks I use to boost my DPS. Do some classes have some increased required cap or something? For example, A level 70 player casts a fire spell at a level 73 raid boss with no innate resistance. This is false. Date: August 6, 2022 Expansion: WotLK Classic Shadow Priest Talents, Builds & Glyphs Stat Priority Best Races Gems, Enchants & Consumables Rotation & Cooldowns Best Professions Best in Slot (BiS) & Pre-Raid Gear Addons & Macros Stats for a Shadow Priest are relatively simple, mostly aiming for the highest combination of your preferred stats. go to the priest discord, go to #shadow-faq, check the pins. Yeah I think 3% is the highest you can get atm. Powered by Discourse, best viewed with JavaScript enabled, Wrath of the Lich King Classic Discussion, Over hit cap, still getting resisted often. All rights reserved. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information. And my gorilla math seems to agree with that statement. Heroic was Mechanar no so mobs in particular that resist. Mobs 1 level above you, you have a 5% chance to miss, so 4% is the cap you want If this question is regarding end-game raiding then it should be noted that in Classic all priests are support. Basic Stats for Shadow Priests 2.1. For a Level 60 Priest: 3% Hit Rating = PvP Spell Hit Cap; 16% Hit Rating = PvE Spell Hit Cap; MP5 (Mana Per 5 Seconds) "MP5" is one of the most sought after Equip Bonuses for a Shadow Priest to find on Cloth Gear. Best Races; Best Professions . This is a quote from one of the most popular warlock guides, but I feel it holds true also for a shadowpriest: at lower gear levels 1% hit rating can equivalent to around 8-9 spell power while at end game gear levels 1% hit can be evaluated at 23-28 spell power. The following equation gives effect of spell penetration on resistance, where P is the caster's spell penetration, and Rb is the target's base resistance. And you give a bit of mana return and health to your raid/party. #740 - Mage: Simple Questions/Simple Answers. If you can't hit your targets, you're not dealing damage. 2) You need 100 hit rating for hit cap in pvp. However, against targets with resistances, spell penetration is a powerful and, in terms of item values, cheap stat. New replies are no longer allowed. Re: Hit rating for shadow priests. Ideally, a caster should have exactly as much spell penetration as necessary to lower the target's resistance to zero. PvE Shadow Priest Guide WOTLK Patch 3.3.5a - By Darkxss Welcome to the Darkxss guide on how to play Shadow Priests. As such, even if they miss a spell, or even two in a row, the debuff will not fall off. Great versatility due peelings a mage can provide, and not to forget to mention free food. Is the calculator actually trying to get 17% hit by mistake or does it think . World Of Warcraft: Dragonflight Review - Who Says You Can't Go Home? Mobs the same level as you, you have 4% chance to miss, so 3% is the cap you want They are not waiting for the debuff to come close to expiring before they cast again. Here, the min() function means the minimum of two values - in this case, it shows that spell penetration greater than a target's base resistance has no effect. ago I know, but I am not talking about resisting. Discipline 5 Unbreakable Will Pvp boots, hit belt, hit neck, plus talents gets you very close to hit cap. Very nice. Locks cant really get close but 9-12% is good enough for naxx. The shadowpriest is only in the raid to begin with so that he can buff the warlocks (with Shadow Vulnerability using the Shadow Weaving talent.) Mages can get close to cap later on due to talents/zg enchants. In other words, hit rating has a maximum or cap amount that benefits us. The following increase spell penetration: Talents such as the mage's Elemental Precision, Arcane Focus, the priest's Shadow Focus, and the warlock's Suppression do not affect spell penetration. The rest of your post is mostly straw-manning. And pertaining to the presumed need to stack hit, so that the shadow weaving debuff doesnt fall off, spriests keep spamming shadow spells non-stop. Hit rating is your most important stat. This is false. How important is spell hit cap as of right now? No, Im actually not assuming all Classic content is raiding. If you are 100% trying to maximize your dps, you are most likely doing it wrong. Also, the ability to cheese padded numbers on meaningless fights such as Golemagg, Garr, etc should not confuse you as to the actual value of a spriest. Spell Hit To cap your chance to successfully hit and damage your target, you require 16% Spell Hit against bosses. 16% is the cap. Spell penetration is being removed as a stat and mechanic in Lua error in package.lua at line 80: module 'Module:Inlinegfx/img_link_data.json' not found. Running heroics, Shadowbolt cumulative 4.3% resist rate while sitting at 204 hit (2 over cap) fujituck 9 mo. Without it you need the full 16% from gear. For Discipline or Holy priests, spell penetration is not nearly as useful as it is for other casters, but since some critical PvP spells belong to the Shadow school (e.g. Since shadow priests get 10% spell hit from talents the hit cap is 6%. When comparing the quality of two different items, you would use the formula: spell power + crit*0.76 + int*0.22 + spirit*0.59 + haste*0.98 + hit*1.88 + sockets = ? I played wotlk for many years, but still don't get it. But not against all classes, for example it's no rare that spell against warrior misses 2 or 3 times in a row. But the formula is as follows: Since all casters have an inherent 1% chance to miss always-. Especially in PvP, it is difficult to find a well-balanced amount of spell penetration. As you can imagine, if Shadow Priest are only brought to Raids for their Debuff Shadow weaving, it doesnt require much gear to fulfill your role. Also false. I was not, using CoR b/c of comp(i was only caster) and currently no spell pen. Shadow Priest Spell Summary If you are new to Shadow, this is a great place to start to get an understanding of how the spec works. In PvE, targets of a higher level than the caster have a base resistance (2% of mitigation per level difference) which cannot be overcome by spell penetration nor by any other stat. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This section concerns content exclusive to. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reddit, Inc. 2023. In WotLK, you have a 17% chance to miss bosses (level 83 targets) with spells, meaning you need 446 hit rating in order to never miss. Thankfully no one should be expecting a Shadow Priest to pull crazy damage meter logs and they wont be complaining when you are bottom of the DPS Chart (. Shadow Priest Utility. Yes, even shadowpriests are support. Manage all your favorite fandoms in one place! Running heroics, Shadowbolt cumulative 4.3% resist rate while sitting at 204 hit (2 over cap) 278 casts with 12 resists.
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